 |
Content Creation
and
Business
Winstone |
Bring it on. |
|
The first test we ran was
Content Creation Winstone 2001,
which
stresses system performance with multimedia intensive
applications such as Adobe Photoshop 5.5 and Sound Forge.
We then ran
Business Winstone 2001 to
gauge the systems ability to run today's more intensive
business applications.
Based on these scores, the
AE25R is more than ready to take on the most difficult of
programs. With the combination of the Tualatin
processors and Promise R.A.I.D. controller configured for
striping, the AE25R should prove to be an excellent system
board in the workstation environment.
Now let us go ahead and see
what we could do when we started playing with some BIOS
settings, trying to squeeze even more performance out of
an already quick system.
 |
Overclocking The
Shuttle AE25R Motherboard |
Taking it to the
limit... |
|
With the AE25R, overclocking was
a snap. The only thing stopping us was the 160MHz. FSB
limit in the BIOS. In previous reviews, our "Tualatin"
has hit a maximum of 163MHz., so we didn't anticipate any
troubles with this board. Sure enough, once the FSB
was set to 160MHz, we were running at a stable 1.44GHz., a
system-wide gain of 20%. Although we were itching to
push things higher, it wasn't meant to be, but who could
complain about a stable 20% increase?
Now we'll move on to more
benchmarks and work in some numbers while running the FSB at
160MHz. First up...3DMark 2001.
 |
3DMark
2001 |
Simply Beautiful... |
|
For our next round of testing we ran 3DMark 2001 to see how
the system performs with DirectX8 applications. First,
we ran at the default BUS-speed, and then we maxed the system
out at 160MHz, pushing the processor up to 1.44GHz..

Normally, in previous reviews
we've seen the 3DMark 2001 scores range in the low to mid
5000's, but with the new Detonator 21.81 driver's installed,
the AE25R put up an impressive showing. There is no
doubt that with a quality video card installed, the AE25R
will burn through any game you may have both presently and
in the near future. Now let us move on to the veteran
OpenGL benchmark Quake 3 and see what kind of fragging we
can expect...