Chaintech Apogee AA5700U
Redefining the meaning of mainstream

By Robert Maloney
March 15th, 2004

HotHardware's Test Setup
All-powerful, but for less than you'd expect

How We Configured Our Test System:

To help fully explain the scores we have listed in the following benchmarks, we felt it was necessary to first explain how this system was set up. We tested on an i865PE "Springdale" based Asus P4P800 Deluxe motherboard that we have reviewed in the past, powered by an Intel Pentium 4 2.4CGHz CPU (800MHz System Bus).  The first thing we did when configuring this test system was enter the BIOS and load the "High Performance Defaults".  Then we set the memory to operate at 200MHz (Dual DDR400) with the CAS Latency and other memory timings set by SPD and the AGP aperture size set to 256MB. The hard drive was formatted and Windows XP Professional with Service Pack 1 was installed.  After the installation completed, we installed the latest Intel chipset drivers and then hit the Windows Update site to download and install all of the available updates, with the exception of the items related to Windows Messenger. Next, we installed DirectX 9.0b and all of the necessary drivers for the rest of our components and Windows Messenger was disabled and removed from the system. Auto-Updating and System Restore were also disabled, the hard drive was de-fragmented, and a 768MB permanent page file was created. Lastly, we set Windows XP's Visual Effects to "best performance", installed all of the benchmarking software and ran all of the tests. All of the benchmarking was done with ATi's and NVIDIA's drivers configured for maximum visual quality.  Our results should be reproducible when following the same steps with a similarly configured system.

Video Cards Tested:
Chaintech Apogee AA5700U (128MB)
e-VGA GeForce FX 5900XT (128MB)
ATi Radeon 9600XT (128MB)

Benchmarks Used:
Aquamark3
Halo v1.031
Unreal Tournament 2003 - Citadel Flyby
Splinter Cell - Oil Rig Demo

Final Fantasy XI v2.0
GunMetal

Comanche 4 Demo
Wolfenstein - Enemy Territory

 

Common System Hardware:
Asus P4P800 Deluxe (i865PE) Motherboard
Intel Pentium 4 2.4GHz CPU / 800MHz FSB
512MB (256MB x2) Kingston HyperX PC3500 DDR
Western Digital 20GB Hard Drive
Lite-On 16X DVD-ROM

Software / System Drivers:
Windows XP Professional Service Pack 1
DirectX 9.0b
Intel Chipset Software, v5.1.1.1002
ATi Catalyst Drivers, v4.2
NVIDIA ForceWare Drivers, v56.56

Performance Comparisons With AquaMark3
DX8 and DX9 Benchmarks

Aquamark 3 comes to us by the way of Massive Development, and is the first of our tests to be based on a real game engine.  Massive's release of the game Aquanox in 1999 was panned by critics, yet was one of the first to implement DX8 shaders, which led to the creation of Aquamark 2, another benchmark used by many reviewers. Since the Aquamark benchmarks are based on a real gaming environment, they must support old and new cards (and therefore technologies) alike.  Thus, Aquamark 3 utilizes not only DirectX 9 shaders, but DirectX 8 and 7 as well.  We ran this at 1024x768x32 with no anti-aliasing, then again with 4 samples enabled in the drivers.  As if that wasn't enough, we really went to stress the video cards by running the same tests, but this time at 1600x1200. 

All three of these cards are priced similarly, but the 5900XT pulls ahead quite noticeably at both resolutions, making it a very attractive option at the start.  In all tests, it led the other two cards by 15% or more.  The AA5700U slipped to the back of the pack at all resolutions, with or without anti-aliasing samples.  It wasn't necessarily far behind the 9600XT, though, and in most cases was only a frame per second or less slower.
 
Benchmarks With Halo
Finally on the PC, Where it Belongs

Although the release of Halo marked the end of a long wait, since it was originally released as an Xbox exclusive a few years back, it hasn't fared too well on the PC.  No additional patches or tweaks are needed to use this game's built-in benchmarking utility, however, as Gearbox has included all of the information needed in their README file.  The benchmark runs through four of the cut scenes from the game, after which the average frame rate is displayed.  We ran it twice, once at 1024x768 and again at 1280x1024. Anti-aliasing doesn't work properly with this game at the moment, so all of the tests below were run with anti-aliasing disabled.

Again we see the 5900XT at the fore-front, with the other two trailing behind.  In this case, the AA5700U has the very slight advantage over the 9600XT, putting up an additional frame at 1024x768, but ending up almost equal at 1280x1024.  So far, the latter two cards seem to match up comparably both features-wise and price-wise, and we have yet to see if one will emerge from the other's shadow.

Unreal Tournament 2003 & Splinter Cell Testing