The AOpen Aeolus FX5600S
AOpen Enters the Mainstream with Some Punch

By - Tom Laverriere
December 3, 2003

HotHardware's Test Setup
Mainstream Monster

How We Configured Our Test System:

To help fully explain the scores we have listed in the following benchmarks, it is necessary to first detail how our test system was set up. We chose Chaintech's Zenith 7NJS NForce2 motherboard as the platform for our tests.  We started off by manually optimizing the BIOS settings to the most aggressive system options available to us.  This meant that the memory frequency was manually set to DDR400 with the CAS and RAS timings set to 2-5-2-2.

Once the BIOS options were set, the hard drive was formatted as an NTFS partition, and Windows XP Professional with Service Pack 1 was installed.  After the Windows installation completed, we installed the latest nForce2 chipset drivers (version 2.45) and upgraded to DirectX 9.0b.  For the AOpen FX 5600 graphics card, we installed the Detonator 52.13 drivers.  For the two ATi cards we used the ATi Catalyst 3.8 drivers.  We then disabled Auto-Updating, Hibernation, and System Restore and set up a 768MB permanent page file.  We set the visual effects to "best performance" to limit any effects these settings would have on the benchmarks.

Video Cards Tested:
AOpen Aeolus GeForce FX 5600S (256MB)
ATi Radeon 9600XT (128MB)

ATi Radeon 9600 Pro (128MB)

Benchmarks Used:
Aquamark3
Halo v1.02
Unreal Tournament 2003 - Citadel Flyby
Splinter Cell - Oil Rig Demo

Final Fantasy XI v2.0
GunMetal

Comanche 4 Demo
Wolfenstein - Enemy Territory

X2 - The Threat


Common System Hardware:

Chaintech Zenith 7NJS NForce2 Motherboard
AMD Athlon XP 2500+ Barton 400MHz FSB (10x200MHz FSB)
512MB (256MB x2) Kingston HyperX DDR433 SDRAM (2-5-2-2)
Seagate Barracuda IV 40GB Hard Drive
52X MSI CD-ROM Drive

Software / System Drivers:
Windows XP with Service Pack 1
DirectX 9.0b
NVIDIA Detonator Drivers, v52.13
NVIDIA Unified Driver v.2.45
ATi Catalyst Drivers, v3.8
 

Performance Comparisons With AquaMark3
DX8 and DX9 Benchmarks

Aquamark 3 comes to us by the way of Massive Development, and is the first of our tests to be based on a real game engine.  Massive's release of the game Aquanox in 1999 was panned by critics, yet was one of the first to implement DX8 shaders, which led to the creation of Aquamark 2, another benchmark used by many reviewers. Since the Aquamark benchmarks are based on a real gaming environment, they must support old and new cards alike.  Thus, Aquamark 3 utilizes not only DirectX 9 shaders, but DirectX 8 and 7 as well.  We ran AQ3 at 1024x768x32 with no anti-aliasing, then again with 4 and 6 samples, and one last time with 4 samples but with 8x Anisotropic Filtering enabled in the drivers as well.  As if that wasn't enough, we decided to stress the video cards further by running the same tests, but this time at 1600x1200.

Finally we have some numbers for you to look at.  ATi comes away the leader in the AquaMark 3 tests.  One thing to notice is how much the AOpen FX 5600 rebounds at the 4X AA + AF setting.  This can be attributed to the latest release of the Detonator drivers.  Obviously, NVIDIA has ironed out some wrinkles we had seen in the past when using AA and AF at the same time.  We're not so sure the extra memory played as much of a role here as some may think.  Also worth noting is how demanding an application AquaMark 3 really is.  These frame rates are certainly not at a playable level but this benchmark is clearly targeted at stressing the graphics subsystem, so this is not surprising..
 

Benchmarks With Halo
Halo - Finally on the PC, Where it Belongs

For many gamers out there, the release of Halo marks the end of a long wait, since it was originally released as an Xbox exclusive a few years back.  No additional patches or tweaks are needed to use Halo as a benchmark, as Gearbox has happily included all of the information needed in their README files.  The benchmark runs through four of the cut-scenes from the game, after which the average frame rate is displayed to the user.  We ran the Halo timedemo twice, once at 1024x768 and again at 1280x1024, which are resolutions that we feel most players will be using for gaming.

Again we see the dominance of the ATi 9600 cards in the Halo benchmark.  While most of us thought the 256MB of RAM sported by the AOpen Aeolus card would aid in the benchmarks, it doesn't quite seem up to the task.  The whole issue of 256MB versus 128MB on graphics cards is a debate in and of itself that we will not get into right now.  However, we have yet to really see the benefits of the added memory AOpen has configured with this card.  Up next we have some numbers from UT2003 and Splinter Cell.

Unreal Tournament 2003 & Splinter Cell Testing