We put the Elsa
Gladiac Ultra through our usual barrage of
testing. We ran MadOnion's
3D Mark 2000 v1.1 to test the Direct 3D
performance of the card and ran MadOnion's
Video 2000 to test it's prowess at video
playback performance and quality. To test
the OpenGL performance of the Gladiac Ultra we
used MDK2's built in timedemo and also the defacto
standard OpenGL benchmark, Quake 3 Arena.
MadOnion
Video 2000
We
didn't use our normal Video 2000 bar graph in this
review because it does not clearly show the total
video marks. Surprisingly, the Gladiac Ultra
did not perform as well as it's non-Ultra
counterpart. This could be due to the
differences in the test machine but nonetheless
something worth mentioning. Next we ran 3D
Mark 2000...
MadOnion
3DMark 2000 v1.1 (Direct 3D)
![](../../reviews/images/elsaultra/thumbs/3dmark16_32.gif)
(V-Sync and FSAA
Disabled)
These
are some excellent 3D Mark scores. The fastest we
have seen to date from a board available at
retail. If
you want to see how how an Ultra will really
go...check out this page. What site is
at the top of the list? Oh Yeah, that's us!
We
ran MDK2's built in timedemo at both 16 and 32-Bit
color depths with hardware T&L enabled.
MDK2 tests a video card's OpenGL performance.
MDK2
Timedemo (OpenGL)
We
were CPU limited at virtually all resolutions at a
16-Bit color depth. Let's see how we fare at
32-Bit color...
Again,
these are the highest numbers we've seen from a
"retail" board. Being the lunatics
that we are we overclocked our Gladiac Ultra and
ran this same benchmark.
We had
fairly good luck overclocking our board. We
hit a maximum core clockspeed of 300MHz and an
effective clockspeed of 500MHz with the RAM.
We suspect that we could have clocked the RAM
higher because we experience no visual artifacts
or "snow-flaking" at all. However,
at anything higher than 500MHz, our display would
distort and the test system would lockup.
Other hardware review sites have seen the same
thing happen, so we suspect this could be a
deliberate limitation. Because we were CPU
limited the scores were virtually unchanged at the
overclocked speed. We did have one anomaly
at 1280x1024 though. No matter how many
times were ran the timedemo, upon completion it
would not display the dialog box with the score.
More
Over-clocking, Quake 3 and The Rating
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