OpenGL
FSAA:
First,
let's look at Quake 3, a game that will penalize
you for standing around looking at the pretty FSAA
enhanced scenery. These were taken at
1024X768 in 32 bit color. Image sizes are
approximately 300K.
1.5X1.5
OpenGL FSAA
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2x2
LOD BIAS (4X) OpenGL FSAA
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2x2
(4X) OpenGL FSAA
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3dfx
4X OpenGL FSAA
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Now if you have a keen
sense of the obvious, you will note that the
1.5X.1.5 is just plain horrible. In fact, it
doesn't look like FSAA at all. What is
amazing to us is that this setting was the only
one available to
the average user who didn't want to edit their
registry to get 2x2 FSAA. This is not even
taking into account the fact the the performance
with this setting at 800X600 and above, was
basically unplayable. For all intents and
purposes, OpenGL FSAA the nVIDIA way, until
now, was just a lot of marketing. However,
with this new Detonator 3 driver release and of
course the GeForce2 Ultra powering it, 2x2 (4X)
FSAA is realized and running at VERY playable
frame rates. In these shots, the GeForce2 Ultra is
running at around 35 fps with 2x2 FSAA at
1024X768X32. Finally,
the image quality of nVIDIA's 2x2 FSAA is
VERY close to 3dfx's 4X FSAA image quality, as you
can see.
Let's fire up a few more FSAA shots taken on the
GeForce2 Ultra.
F.A.K.K.
2 No FSAA
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F.A.K.K.
2 No FSAA
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F.A.K.K.
2 with 2x2 FSAA
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F.A.K.K.
2 with 2x2 FSAA
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Here
are a few shots from nVIDIA's Technology Demos as
well. These were taken in 32 bit color, so
if you have your desktop color depth set to 16 bit
or below, you will see banding. For best
viewing switch to 32 bit color mode.
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The water you see in
the trough above, is actually an animation,
although it looks incredibly real. It is a
very good example of environmental
mapping. The "creature" in the
above shot is an example of a designer running
rampant with polygons. The folks at nVIDIA
should be afraid of the individual responsible for
creating that thing. They must be truly
disturbed. :)
Well, that pretty
much covers the visuals. Let's look at the
score board, shall we?
Benchmarks! |