| 
                     
                    We've got one more round of 3D 
                    Mark 2001 tests before we move on.  This time we ran 
                    the default 1024x768 benchmark with each of the 
                    anti-aliasing methods available. 
                      
                      
                        
                          |  | 
                            
                              
                                | More 
                                3D Mark 2001 Benchmarks |  
                                | DirectX 
                                Performance |  |    
                     
                      
                    With 4X AA enabled, 3D Mark 2001 
                    looked fantastic, but seemed to slowdown a bit during some 
                    scenes.   
                      
                          |  | 
                            
                              
                                | Max 
                                Payne |  
                                | Who Didn't Love 
                                this game!? |  |  
                    
                    
                    Remedy's Direct X 8 game engine used in 3DMark 2001 is 
                    the same one powering the very popular third person shooter, 
                    Max Payne. 
                    MAX PAYNE: 
                     
                    Hmmm...are you beginning to see 
                    the trend? Again we see that both cards basically performed 
                    the same.  Max Payne does not have a "built-in" 
                    benchmarking utility, so we tested using the timedemos and 
                    mod available at
                    
                    3D Center. 
                      
                      
                        
                          |  | 
                            
                              
                                | Quake 3 Arena |  
                                | Very Old 
                                Faithful... |  |  
                    That's enough DirectX testing 
                    for now.  Next up is the venerable (and old) Quake 3 
                    Arena. 
                    QUAKE 3 
                    ARENA: 
                     
                    This first Quake 3 test was run 
                    at the "Fastest" setting, but with 32-Bit color enabled.  
                    Quake 3 isn't very "pretty" using these graphical options, 
                    but it sure is fast!  There's nothing like a triple 
                    digit framerate at 1600x1200! 
                     
                    This time around we set Quake 3 
                    to the "High Quality" setting, enabled tri-linear filtering 
                    and set the geometric detail and texture quality sliders to 
                    maximum.  We saw a sharp drop off at higher 
                    resolutions, losing over 20 FPS at 1600x1200, but 
                    performance was still excellent. 
                    Never content with "stock" 
                    performance, we overclocked our MSI Starforce 822 again and 
                    ran it through another batch of "High Quality" tests... 
                     
                    Now that's what we like to see!  
                    While overclocked, we gained back all of the performance we 
                    lost by enabling the "High Quality" graphical options, and 
                    we once again broke the 100FPS barrier at 1600x1200.   
                              
                              .gif) 
     More 
                    Quake3 and The Rating |