
Next we have our personal
favorite Flight / Chopper Sim, Novalogic's Comanche 4, up for
a round of benchmarks. We've been fans of this
franchise since the original Comanche, with what was then a
revolutionary "Voxel Graphics" engine. My how things
have changed with the new Comanche 4 and its use of Pixel
and Vertex Shaders to paint its impressive scenery.
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Novalogic
Comanche 4 and Quake 3 Arena |
More DX8 Testing and The
OpenGL Classic |
|


Once again, the Radeon 9500 Pro
beats out the GeForce 4 line of products. The numbers
don't lie here folks. This new mainstream ATi card is
showing performance beyond the level of NVIDIA's current high
end product. That is, at least until the
GeForce FX is unleashed in the coming months.
Let's clean up those jaggies and
sharpen those textures a bit.


In this
test run, we ran all competitors at 4X AA with their
respective 8X Aniso
Filtering settings. This is what we would term as a sound
thrashing by the Radeons. Furthermore, even
though this benchmark, with its high intensity action
scenes, is extremely demanding on the CPU and Graphics
Subsystem, at 1024X768 with 4X AA and 8X Ansio Filtering,
things are very much "playable" with the Radeon 9500 Pro.
We might as
well Quake but we're going high end with this tired old game
engine.


One word...
OUCH! Again, the Radeon 9500 Pro handily beats out
both the GeForce 4 Ti 4200 and GeForce 4 Ti 4600 product, even with 6X AA enabled. If you haven't already, you
should take a look at one of the new Radeons running at
1280X1024 with 6X AA and 16X Aniso, in this game. It
actually makes Quake 3 look somewhat up to date. Bring
on Doom 3!
We'll have
to settle with JK II and UT 2003 for now though. So let's
have a look there.
Jedi Knight and
UT 2003 |