

The RADEON 9000 Pro and the
Xabre 600 are the only two fully DirectX 8.1-compliant
cards, so both cards are able to run all four game
sequences. Since the GeForce4 MX doesn't support
hardware programmable pixel shading, it isn't able to
run the Nature test and the card's score suffers as a
result. If it weren't for the Xabre's sub-standard
default 3D image quality, it would have actually taken
the victory here, however, using the "Quality" texture
setting clearly impacts performance resulting in an
overall loss.
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Comanche 4 |
DirectX 8, Again |
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Comanche 4 is heavily
dependant on processor performance at low resolutions
and less so at high resolutions. At 1024x768, the
GeForce4 MX 440 beats the Xabre by about 20%, whereas it
beats the Xabre by 25% at 1280x1024. It could be
hypothesized that at 1024x768 the graphics processor is
detracting from the processor's performance. The
move to 1280x1024 shows that card is the bottleneck,
though.
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