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                                          | Specifications
                                            / Features Of ATI's Radeon |  
                                          | Look
                                            out NV and 3dfx a sleeper just woke
                                            up... |  |  All of the
                              demonstrations and meetings were very compelling
                              but we were there for the Radeon.   
 The Radeon product
                              we were shown was a 64MB DDR Video-In Video-Out (ViVo)
                              board clocked at 183MHz. core and 183MHz. memory
                              (pictured above). 
                              Initial announced specs were for a
                              200/200MHz clocked product but DDR memory
                              available today in quantity simply can’t run at
                              that speed reliably, so the decision was made to
                              lower the shipping speed. 
                              Our initial tests show the Radeon core can
                              easily handle (and surpass) 200MHz., so when
                              higher speed DDR memory is readily available, the
                              possibility of a Radeon “Ultra” is there. (No
                              official word from ATI on this though… just our
                              speculation). 
                              
                               There will be a
                              whole line of Radeon powered products coming down
                              the assembly line. 
                              Initially, starting today (July 17, 2000),
                              the 64MB DDR ViVo product we were shown and a 32MB
                              DDR variant clocked at 166/166 will be shipping,
                              with a 32MB SDRAM and an All-In-Wonder product to
                              follow later in the year (no official date was
                              given, but a late Q3 2000 / early Q4 estimate was
                              given). ATI's
                              Radeon 
 
                                30 million
                                  transistors, in a .18 micron technology,
                                  giving it a higher transistor count than CPUs
                                  such as the Pentium III and Athlon.183 MHz &
                                  166MHz. Core Clock (potentially higher) First chip to
                                  support up to 128MB of double-data rate (DDR)
                                  memory at 200MHz. (shipping at 183MHz. &
                                  166MHz.)Scalable Core
                                  Architecture Supporting ATI's "MAXX"
                                  Multiple ASIC TechnologyHardware T&L
                                  SupportFull Scene Order
                                  Independent Anti-Aliasing via 4X Super
                                  SamplingATI’s Charisma
                                  Engine, which incorporates a 30 million
                                  triangle per second geometry engine as well as
                                  radical new 3D character animation techniques.Single chip
                                  break through of the Gigatexel barrier with an
                                  awesome 1.5 Gigatexel per second rendering
                                  engine.First with
                                  hardware support for 3D shadows.First with all
                                  DX7 bump mapping effects (emboss, dot product
                                  3 and EMBM). First with
                                  advanced DX8 pixel shader effects. First with 3D
                                  texture support for new volumetric effects. First PC
                                  graphics chip to include an on-chip hardware
                                  HDTV decoder.High quality
                                  video filters capable of operating at full
                                  HDTV resolutions.On-chip HDTV
                                  decoder which eliminates the requirement for
                                  separate HDTV decoder cards which add cost and
                                  reduce picture quality. On-chip HDTV
                                  display interface for new HDTV displays. On-chip
                                  transport stream interface to connect directly
                                  to HDTV tuner boards.Improved DVD
                                  Playback supportPatent pending
                                  adaptive de-interlacing algorithms which
                                  result in unparalleled video quality for
                                  interlaced TV and HDTV video streams. Pricing
                              will be as follows: 
                                
                                  64MB
                                  DDR ViVo (183/183) – MSRP=$399 
                                  (estimated street price $349)
                                  32MB
                                  DDR (166/166) – MSRP=$279  (estimated street price $249)
                                  32MB
                                  SDRAM (166/166) – MSRP=$199
                                  All-In-Wonder
                                  32MB DDR (TBA) – MSRP=TBA
                                  (this new All-In-Wonder will ship with a new
                                  "tweaked" version of ATI's TV Tools
                                  that will offer a "live pause"
                                  feature and downloadable local channel
                                  listings.  The card will also scale image
                                  quality to capture mpeg-2 video without
                                  dropped frames on as low as a PII 300.) The Radeon chip is
                              the most feature rich product currently available. 
                              Our
                              initial editorial covers most of the
                              specifications, but this chart tells more of
                              the story… 
   
 New
                              Features For  "Today" The great thing
                              about the new features the Radeon brings to market
                              is that they will all be integrated into DirectX8
                              or are already available in OpenGL. 
                              There will be no proprietary coding
                              required on the part of Game Developers. 
                              We viewed 2 video taped conversations
                              between ATI and John Carmack and between ATI and
                              Tim Sweeny.  When
                              asked about the Radeon’s new features both were
                              excited and already had ideas in mind about
                              implementing them into future products. A demo called “Radeon’s
                              Ark” was run to showcase the Radeon's new
                              features (covered
                              in depth in our “Charisma Engine” preview
                              3/2000) 
 The demo was run
                              using the 64MB ViVo board on a 900mhz system. 
                              Radeon’s Ark uses over 100MB of textures,
                              and throughout the entire demo there was very
                              little perceivable slow-down. 
 Update
                              7/17 -  "Radeon's Ark" You
                              can see a Quick Time clip of this movie here
                              (8MB), which we have made available on the "H.H.
                              Speed Server".  There are also other
                              pieces of the "Radeon's Ark" clip for
                              you here (5MB) and here
                              (11MB) Radeon’s Ark
                              demonstrated the high-polygon models the Radeon
                              chip is capable of using with its “2nd
                              Generation” T&L engine. 
                              It also shows the more realistic animation
                              achievable using 4-Matrix skinning: 
 All models and the
                              fish you see in the above picture were made using
                              this technique. These new features are already
                              being implemented into some games, which will be
                              available soon. 
                              "Dungeon
                              Siege" will be among the first games
                              using 4-Matrix skinning. The interior of the
                              fish tank is using 3 textures. 
                              The 3 texture units per pipeline allow the
                              Radeon to map all 3 textures in a single pass. 
                              Rendering the above scene on a competitor’s
                              high-end product would require a second pass
                              resulting in a substantial performance hit. 
                              A third texture unit also allows for the addition
                              of something called a "detail texture"
                              on a normally dual-textured model.  When you
                              walk right up to a wall in Quake 3, you'll notice
                              things start to "wash out" and get
                              blurry.  If a detail texture is used, as you
                              get close to the wall, another texture will get
                              mapped that shows the detail in the wall. 
                              Technically this can be done with other cards but
                              again with a performance hit.  The
                              capabilities of this third texture unit per
                              pipeline will be exploited in the upcoming games
                              Tribes 2 and Team Fortress 2. 
                              Radeon’s Ark show us features we can
                              realistically expect from future games, not just
                              what a specially created demo can do. The Radeon also
                              supports virtually every form of bump mapping
                              currently in use. 
                              Reading through our “Charisma
                              Engine” preview you will see what a few
                              types of bump mapping look like. 
                              Besides what you see there, the Radeon can
                              also do Cube Environment Mapping: 
 And Dual Parabolic
                              Mapping: Front
                              Texture                                      
                              Back Texture
  Final Output
 The list of
                              features is impressive indeed but all the features
                              in the world mean very little if the performance
                              is not there. 
                              After a few hours of conversation and
                              demonstrations, we were allowed to break off into
                              a separate room and test the Radeon privately.  Our
                              test system was as follows... A
                              command performance from the Radeon |